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Litecoin Transactions Booms as LiteBringer Game Launches

The number of daily Litecoin (LTC) blockchain transactions has hit as high as 130,000 in a day. And this happened after it quickly grew for the last several days. The boost was all thanks to LiteBringer, a decentralized, fantasy game that officially took off on September 15.

Jon Moore, a Litecoin team member, tweeted, “Transactions are exploding on the Litecoin blockchain!!! This is due to the (LiteBringer Game).”

He also wrote that the best part of this is players will learn about LTC and its use as a currency as they can’t play without the coin.

Based on the decentralized application (DApps) DappRadar, LiteBringer got the ninth place among the top blockchain games with a 2,584% surge in player base since its official launch last September 15.

Before the game releases, the number of daily Litecoin transactions stayed about 35,000 to 50,000.

Some might see it as spamming when they record every in-game move as a transaction. But David Schwartz, LTC Foundation’s project director, noted that the recent transaction count growth benefits the network.

He tweeted, “So has the Litecoin blockchain benefited from the increase in (transactions), but decrease in median LTC (transaction) value? YES LiteBringer from CipSoft has brought additional attention and usage of LTC.”

Schwartz further explained that all of these are possible through micro transactions via legitimate gaming.

 

LiteBringer and LTC Blockchain

CipSoft – a studio best known for browser game Tibia Online that launched back in 1997 – has been developing LiteBringer since 2018 and still has active players.

The current project of CipSoft is an ‘idle’ fantasy role-playing game – genre mobile gamers are quite familiar with this. Thus, most of the time, players designate tasks to their fantasy adventurers. For instance, to go on a quest or mine resources and wait for them to complete the job.

As the developers stated, from the start, Litecoin was the blockchain of choice due to its low transaction fees and the lack of fee spikes. One more crucial factor is block generation time, as all players’ movements are basically a transaction on the blockchain.

And this is the reason why, for example, Bitcoin (BTC) won’t fit in LiteBringers needs. Players would need to wait at least ten minutes for the game to recognize their commands.

CipSoft said that they store every game operation in the blockchain. And they could only do this with a small transaction. As it noted, “LiteBringer is very vulnerable to spikes in transaction fees.”

The firm also explained that if there is an unexpected spike, which happens in Ethereum (ETH) from time to time, the game will become unplayable for this time.

Moreover, items in LiteBringer are reportedly traded on the in-game market for Litecoin. With that, players can turn all their hard-earned loot into real money. Then, the game requires a subscription of approximately €1 worth of LTC a month.

Also, Constantin, LiteBringer’s community manager, mentioned that it is too early to make any long-term predictions. However, the projects’ team wishes to encourage the adoption of blockchain and cryptos beyond the decentralized community.

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